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| Week | Level | Done | Recall % | Pieces placed |
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Today's cycle — corrects per block
How many correct answers she needs in each drill before the cycle rotates to the next one. The cycle runs continuously in order D3 → D5 → D2 → D8 → D1 → repeat. There's a silent safety cap of 2× the correct-target so she's never stuck on a bad day.
Cycle 2 race config
Settings for the accuracy-at-ceiling race that fires after every even-numbered drill cycle. Time cap is a failsafe only — it never blocks cycle progression.
👑 Convert & Survive — per-mode stats
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🗺️ Opening Gauntlet — repertoire coverage
The bot plays the real Lichess field, so it no longer forces coverage — this shows Cold-test performance appears first, followed by which prepped lines she's actually faced, the ones she's never met (drill those via “Prep an Opponent”), and the lines she's currently failing.
⚠️ Do it together
Every position that needs working through together, in one list — auto-flagged after 3 fails, failed Training-Game reviews, or whenever Scarlett taps "I don't understand". She can't see a flagged position in her drills until you solve it together; it clears automatically when she gets it right.
📊 Training Games — report
Teaching-log diagnostics: what triggered an interruption, what she fixed and which patterns recur. This card is not a strength estimate; the immutable cold/coached tracker below owns that job.
🤖 Training Games — mistake diagnosis
Every move she blunders in a Training Game, logged by type and by how long she thought first. After ~10 games this says whether she's moving too fast or looking-and-not-seeing.
📈 Independent-move transfer tracker
Fixed-node analysis of her original move before any interruption. Cold and coached games are never pooled; corrections and abandoned games never enter the strength denominator. Download the full PGN archive: ⬇ all games (PGN).
🎯 Original decisions vs real 5+0 cohorts
Real rated-standard Lichess 5+0 decisions, analysed with the identical engine contract. Raw and position-adjusted rates are shown separately; no rating is inferred when coverage or cohort ordering is insufficient.
Rewind vs play-on
She always plays on from a caught mistake (fight the worse game) — unless it leaves her worse than −2 pawns, in which case she takes it back (rewind) once she's found the right move.
Enhancement flags
All flags are off by default. Scarlett sees no changes until you enable a flag here. Use Lee's profile to test each feature before enabling for everyone.
Recent sessions
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